Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Tuesday, September 27, 2011

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ETERNAL LEGACY ON GALAXY ACE

  • Tuesday, September 27, 2011
  • Ric RAT
  • Download Eternal Legacy HD for Galaxy Ace

    Enter a huge world made of cinematic 3D environments in this intense role-playing game, a worthy heir of its Japanese predecessors. The absorbing story implies heavy responsibilities: as Astrian, you must save Algoad from destruction and restore the living bond between humans and nature. Enjoy dozens of hours of exploration and fighting in majestic landscapes. Talk to the people you meet, featuring full voice acting: they may join your team, reveal some secret, give you a quest, and more. The thrilling turn-based fighting system will bring you to the heart of action!
    The HVGA version of Eternal Legacy HD


    Features
    • The best, deepest Japanese role-playing game available on your HD smartphone. 

    • Freely explore majestic regions, real-time rendered in full 3D, with free 360° camera. 

    • A mix of fantasy and sci-fi: fight with swords or guns, face robots and magic, fly your own ship! 

    • Play as Astrian and save Algoad from destruction in this intense quest, lasting dozens of hours. 

    • Dynamic turn-based fights: preset your attacks, which will be triggered once the gauge is filled. 

    • Choose the 3 fighters of your team among the 8 different characters you meet along the way.
    GAME HERE
                                        (You will be amazed by cache size)

    Install apk and place cache in SD card/Gameloft/Games


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    Wednesday, December 22, 2010

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    Mana Chronicles Review

  • Wednesday, December 22, 2010
  • Ric RAT
  • ★★★☆☆

    Wipe-out legions of demon-spawn using your wits, magic abilities, and a whole lot of tap-tap-tapping in this side-scrolling, hack'n-slash RPG from Spearhead Entertainment.


    Title: Mana Chronicles | Developer: Spearhead Entertainment | Genre: Action, RPG |
    Players: 1 | Version: 1.23 | Size: 29.1MB | Price: $2.24

    Click QRC image (from phone) or scan with a barcode reader.

    Mana Chronicles is what you'd get by cross-breeding an old-school, side-scrolling arcade game - say, Final Fight - with a very easy, paired-down fantasy game. You'll spend most your time repeatedly tapping the attack button while trying to line-up your character on the same plane as your enemies, while trying to stay facing the right direction.

    Mana Chronicles is more arcade than RPG, so don't get too excited about leveling or accumulating trinkets. You won't be leveling your character and assigning points to stats, but instead will auto-level when you've gained enough experience. As you wade through the hordes, you'll find item-drops and treasure chests which allow you to customize your character. You'll discover a smattering of swords, armor, and jewelry during your brief adventure (this game is really easy) which you can equip for various bonuses. Equipping an item is as simple as tapping the new item, and looking at which stats go up and which will go down. I didn't find any items that had special abilities or magical properties during my time with this game, aside from these straight-up stat bonuses.

    Your character, once you've killed enough enemies, will be able to launch a special-attack whose effects depend on which sword you're carrying. Some bosses, when killed, will become part of your soul, allowing you to temporarily transform into them during battle for a large (but short) power-bonus.

    Controls
    Mana Chronicles feels like a game run through an emulator. There's an on-screen d-pad on the left, which you'll use to move around, and a small control on the left that contains a large attack-button, as well as buttons to trigger your special abilities. While the controls themselves were responsive, I often found myself running just a bit too far, or facing the wrong direction while swinging, or getting stuck in a multi-attack when I really need to move. In order to hit enemies, you need to be almost exactly on the same horizontal plane - a difficult task to achieve, at times.

    Graphics
    I'm not sure what happened here, and after all the build-up to the game's release, I was sorely disappointed. For one, the game doesn't scale to my Evo's screen, leaving black borders on the sides. But even worse are the graphics themselves, which look to be on-par to a Nintendo console. The game play graphics are okay at best, but the Inventory panel is simply awful - text is horribly rendered and hard to read against the background, and the Health/Experience area is cluttered with over-sized stats.

    Sound
    Mana Chronicles sports tinny, low-quality synthesized sound effects - again, very Nintendo-like in its presentation. The background music is decent, and goes well with the Japanese RPG theme.

    Options
    You're given a toggle for background music on the intro screen, and can view a one-page tutorial that introduces you to the general screen components. Every stage you complete will be assigned a letter-rating, encouraging you to re-visit them and try for a better score.

    Verdict
    Mana Chronicles is a fun little action/RPG, but I found it to be entirely too easy. You can essentially stand in-place, and wait for enemies to run into your sword. When it comes to the bigger baddies, hit them a couple times, move out of the way when they strike, and repeat. With the screen-scaling issue and poor graphical quality leaving a particularly sour taste in my mouth, I find it hard to stomach the $2 asked-for by the developers. There really isn't enough to keep you busy for long, and the lack of depth and variety make it a rather "meh" title. Still, there aren't many games in this genre yet for Android, so kudos for trying.


    Get Mana Chronicles on AppBrain


    Mana Chronicles screen | gameplay Mana Chronicles screen | gameplay
    Mana Chronicles screen | gameplay Mana Chronicles screen | gameplay
    Mana Chronicles screen | gameplay Mana Chronicles screen | gameplay


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    Thursday, November 25, 2010

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    Star Traders Review

  • Thursday, November 25, 2010
  • Ric RAT
  • ★★★★☆

    Take a trip on the way-back bus with this complex, retro-style, text-based space RPG from the Trese brothers. Choose a profession, hop on your ship, and let the galaxy be your playground!

    Title: Star Traders | Developer: Cory Trese | Genre: RPG |
    Players: 1 | Version: 2.31 | Size: 3.4MB | Price: $1.99

    Click QRC image (from phone) or scan with a barcode reader.

    Let's first admit up-front that I'm a die-hard, pen & paper RPG fan. I also love things that take me back to the old-school roleplaying days, where MUDs and ASCII maps were king, and your imagination did all the talking. I first saw Star Traders in an AndroLib recommendation list after reading-up on some other Android roleplaying games, and it piqued my curiosity. What's followed has been a strange and compelling addiction that I just haven't been able to shake.

    Star Traders is somewhat of an open-world, "sandbox" type roleplaying game. Your role is that of a ship's captain whose profession, combined with his allegiance to one of several galaxy-Nations, helps you vie for reputation, wealth, and power. The definition of "success" in Star Traders is in your hands, and you will choose one of seven professions which best reflects your philosophy. Explorers travel the reaches of the galaxy searching for rare goods and artifacts which can be sold at the market for hefty rewards. Merchants make their living by buying large quantities of common goods from local Exchanges and then re-selling them to more remote outposts for a decent profit. Bounty Hunters pursue hit-man contracts, often travelling to remote locations to find and destroy a rogue pirate and his ship. And Pirates roam the galaxy looking for a tasty merchant or smuggler to disable and board with the hopes of landing a nice stash of goods... or even better, a brand-new ship!

    In addition to your profession, you will swear allegiance to one of six Nations, belonging to either of the two dueling factions that vie for control over open-space: The House and The Syndicate. As you complete contracts, engage in combat with other ships, or participate in the various faction-wars that continuously rear their ugly heads, you will gain and lose faction. Faction garners Reputation, which provides perks such as better prices for goods, better rewards for contracts, and less enemy ships breathing down your neck at every turn.

    What follows your character creation is a turn-based game where you'll move your ship around on a simple grid-type map, run from point A to point B to complete contracts, and stop along the way to harvest resources from planets or to fight other ships. As you follow your whims around the galaxy, you'll be gaining experience from your actions, which you can use to raise your captain's Attributes and Skills. You'll need to manage your ship's fuel consumption and crew morale, and continually upgrade and buy (or steal) new ships to stay ahead of the competition. But trust me, this is an extremely over-simplified summary of this game. There are so many factors to your success or failure that you'll simply need to read the guides before you get a handle on how to play (well).

    Lucky for you, Cory has created a Player's Guide, and out of my interactions with him as well as my own play-experience, I've assembled a Cliff's Notes version of my own that should help you get started.

    Controls
    Star Traders has a simple control scheme: tap to move your ship and open menus, swipe to scroll the galaxy map.

    Graphics
    Basic. And when I say "basic", I mean basic... think early, space-combat PC games circa 1990. The backgrounds for the maps are decent, using some photo-realistic images of nebulae, planets, and stars, but the rest is highly simplistic. While the core of the game is its mechanics, this game could really take-off with some modern polish.

    Sound
    None. There are no sound-effects nor background music, but strangely, I haven't even thought about it until doing this review. I would certainly love to hear some techie, synth-like "taps" and beeps when navigating around the menus, and a spacey, minimal background score would add some nice flair.

    Options
    When creating your character, you can select game difficulty - ranging from basic to impossible. Normal mode gives you a fighting-chance, which seems to be almost entirely gone once you hit Insane. Within the game itself, you are allowed the options of disabling the star field (background), disabling auto-scroll when your ship moves, and setting the number of xp that triggers your Training notification.

    Verdict
    Star Traders has come a long way since its inception, and after many clarification and feedback email threads with Cory (the developer), I can safely say that this is likely one of the best retro-RPGs you're going to find on the Market to-date. But don't kid yourself - this game is complex and deep, requires a whole lot of reading, and probably won't appeal to many new-school gamers due to its lack of sound and shiny graphics. You'll need to do some reading before you have any clue what the hell you're doing, but once you get the hang of it, it just might keep you coming back for more. I'm giving this game a 4-star rating, but it's a low-four in that it really could use some polish in terms of sound and graphics. But, despite its lack of snazz, it's a really fun little game.


    Get Star Traders on AppBrain!
    Star Traders on AppStoreHQ.


    Star Traders screen | gameplay Star Traders screen | gameplay Star Traders screen | gameplay
    Star Traders screen | gameplay Star Traders screen | gameplay Star Traders screen | gameplay

    Click to download PlayDroid's exclusive Star Traders Game Guide


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